Practice sessions
- 15.02: Introduction to Patterns in Game Development (slides)
- 22.02: Command (slides)
- 01.03: Command (continued)
- 08.03: Flyweight and Decorator (slides)
- 15.03: State
- 22.03: Strategy
- 29.03: Observer
- 05.03: Singleton
- 12.04: Service Locator
- 19.04: Factory and Prototype
- 20.04 - 22.04: Ludum Dare (Optional bonus credits)
- 26.04: Essay Seminar
- 03.05: Builder
- 10.05: Object Pool
- 17.05: Type Object
- 24.05: Project Consultation
- 31.05: TBA